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July 31, 2009
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:iconsibir:
This was generated by a one dimensional cellular automata which I implemented in c++ and gtk on linux. I use Wolfram notation to define the rules, which I change as the rows of the image grow up from the bottom. The drastic horizontal changes typically mark a rule change. So the key here, is changing the rules in the middle of the game, as it were.
:iconfat64:
This is a typically great use of ca ! Nicely done. You should print it out :>
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:iconfrateroshi:
~frateroshi Aug 7, 2009  Professional Digital Artist
that's slick! though it kind of died when it got to the top! very cool idea!
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:iconshnitzelkiller:
That's awesome! If I just made my flash thingy longer, it could do this too...
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